My original barrel had 580 polygons, which isn't all that much, but maybe so for a barrel. I decided to make a low poly version so we could use barrels sparingly without a performance loss. Using MultiRes I could get the poly count down to 279 keeping the shape, but with quite a loss of quality. 279 is less than half the original but I knew that if I just remade the barrel from scratch that I could get even lower with perhaps a smaller loss of quality, so that's exactly what I did.
I made this version using a 12 section lathe, and didn't put a bottom on it. It ended up at 66 polygons.
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| Left - 580 poly | Right - 66 poly |
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| Left - 580 poly | Right - 66 poly |
Note:
I can apply the texture on the lid to look like either version. I wasn't sure which I preferred.
I archived both versions in the same 3ds file so if we want the camera to fly in close by a barrel we can use the higher poly one, but from afar the low poly version seems to be just as effective.
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Added a new archive file for the barrels, and added an archive for the Watermill.
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Did a few sign models so we'll have something to work with for now, also added the archive to the library. I plan to make a better opacity map for ruined signs as I make more sign textures. I just used these as temporary textures.
Added a new archive file for the barrels, and added an archive for the Watermill.
--
Did a few sign models so we'll have something to work with for now, also added the archive to the library. I plan to make a better opacity map for ruined signs as I make more sign textures. I just used these as temporary textures.






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