Friday, April 8, 2011

Group Project (Week 1)

So this week we were asked to find a certain texture to add to the library and to make a prop. 


I ended up with "barrel" as my prop, which was lucky for me since I previously modeled a barrel. My model was a bit high poly for a barrel since I actually modeled a few sets of metal rings to bind it, so I decided to delete those and just use the base model, maybe use maps to give some depth to the rings. I had made a hand painted texture for it, but it was kind of blurry and just not very good quality, so I decided to find a better one so my barrel wouldn't stink up our city. I came across a beautiful hand painted texture made by Skayne from the Polycount forum, he also did a tutorial on how to do it yourself, so I might try that when I get some time.

EDIT: This is where I posted some renders of the barrel with Skayne's texture, unfortunately I had to take them down though, since he sold the rights to a game company. I will attempt to paint my own texture tomorrow before class, hopefully I get it done in time to show you all. If not, just be assured that I have completed the barrel and will get around to finding/making a texture for it soon. I could just grab one pretty easily, but I would like it to look great, so I hope you all understand my plight.

EDIT #2: I made a quick texture for the barrel this morning. I should probably work on it some more though >>







I might also try to do some conceptualization for the city itself this weekend.

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